Projects

A collection of projects across XR, Web, games, and tools. ※Due to confidentiality, only a portion of my business projects are listed.

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STYLY Studio (No-Code XR Editor)

STYLY Studio (No-Code XR Editor)

Led the development of a no-code XR editor to deliver a stable creation experience for over 40,000 creators. As the development lead for STYLY Studio, a browser-based B2C product for building XR spaces, I worked across Unity and web technologies to drive architecture design, development processes, and team growth. Also led development of the City Template, an urban AR authoring tool built in collaboration with Japan's Ministry of Land, Infrastructure, Transport and Tourism PLATEAU project, covering editor design for city-scale 3D data, VPS integration, and demonstration and public deployment support.

XR ProductEditor ToolUnityUrban ARArchitecture Design
AIR RACE X (Global AR Technical Direction)

AIR RACE X (Global AR Technical Direction)

Provided technical direction for AR systems in the global AIR RACE X competition. Contributed to AR design, validation, and implementation for outdoor urban environments, including VPS and device-specific optimizations.

ARTechnical DirectionUnityOutdoor ARPICO
Yorutouge at PULSE DOME

Yorutouge at PULSE DOME

Contributed to the dome screening event “PULSE DOME” in Shinjuku, Tokyo, providing technical support for the VR work “Yorutouge” by Vocaloid producer Kikuo. Commissioned by Sony Music Entertainment.

VREvent OperationUnityTask ManagementProjection Dome
STYLY Immersal (VPS) Function

STYLY Immersal (VPS) Function

Led the design, development, and publication of the STYLY Immersal (VPS) function, maintaining stability across updates and operational constraints.

Operation & MaintenanceUnityImmersalVPSApplication
STYLY Scene Module Foundation

STYLY Scene Module Foundation

Led development and operations of “STYLY Scene Module,” an internal Unity module foundation for XR content production.

Operation & MaintenanceUnityC#JiraPlatform
Multi-User MR Experience (GINZA SIX / Identity V)

Multi-User MR Experience (GINZA SIX / Identity V)

Designed and implemented a multi-user MR system for a commercial XR event at GINZA SIX. Enabled controller-free interaction using PICO4 positional tracking, ensuring stable experiences and smooth event operations.

MRSystem DesignUnityEvent OperationMulti-user
Onboard AR Experience Event System Development

Onboard AR Experience Event System Development

Designed, validated, and implemented an AR demo for an onboard event under challenging real-world constraints (motion and low light), achieving a stable tracking setup.

ARTech LeadUnityPICOField Validation
AR Walking for HMD

AR Walking for HMD

Developed an AR walking experience for a public event, emphasizing stable behavior under operational constraints while users physically walk with an HMD.

AREvent OperationUnityPICOApplication
Permanent AR Drawing Exhibition System

Permanent AR Drawing Exhibition System

Designed and implemented admin tools and REST APIs, along with a Unity API client, for an XR system intended for long-term operation, delivered as part of an urban redevelopment project led by Minato City, Tokyo.

ARUnityPublic SectorC#Application

NDA

Limited disclosure

VTuber AR Capture System

Developed an AR capture system for a major agency. Optimized and automated mobile-ready content for 20+ VTubers, deployed in events and livestream campaigns.

ARUnityC#Performance OptimizationVTuber
Arena Restroom Congestion Visualization Signage (IoT)

Arena Restroom Congestion Visualization Signage (IoT)

Developed and maintained a congestion visualization signage system deployed in a large-scale arena. Built a web architecture for real-time data integration, cross-floor UI design, and long-term stable operation.

System DesignReactOperation & MaintenanceIoTReal-time Data
Casio Consumer IoT Platform Development

Casio Consumer IoT Platform Development

Worked on a consumer IoT platform at Casio, designing and developing backend Web APIs, an admin web console, and AWS infrastructure. Built API documentation with OpenAPI and authentication systems to support stable operation across multiple connected products.

System DesignSpring BootArchitecture DesignMQTTIoT
SUPER GT Live Deployment of High-Speed AR System

SUPER GT Live Deployment of High-Speed AR System

Contributed to the live deployment of AR synchronized with high-speed aircraft at a SUPER GT event, including distance-based visibility shaders, on-site AR capture, and AR output for large screens and live streaming.

ARUnityShaderLive EventOn-site
Running Form Visualization App

Running Form Visualization App

Contributed to development of a running form visualization app leveraging motion sensors.

MobileSensorDataOperationApplication
Real-World Brightness Shader

Real-World Brightness Shader

A shader that applies real-world brightness captured by the Vision Pro camera to CG. An open-source shader used by external developers.

Requirements DefinitionUnityProject ManagementShaderOpen Source
Platform Watcher for Unity

Platform Watcher for Unity

An open-source Unity Editor tool that detects forgotten Switch Platform settings, helping teams quickly notice platform mismatches during development.

Open SourceOpenUPMUnityTeam Development
“Surface of Time” @ Wacompi XR Tour Kyoto, Manpuku-ji

“Surface of Time” @ Wacompi XR Tour Kyoto, Manpuku-ji

Produced an AR music video for a song by Hayuga Emi.

ARRequirements DefinitionUnityProject ManagementHoudini
Artificial Satellite Battle

Artificial Satellite Battle

A Vision Pro versus game: fire ballistic missiles with a giant Earth ball.

Apple Vision ProUnityProject ManagementGame
Sen-sen-sen: Spring Fountain Fan

Sen-sen-sen: Spring Fountain Fan

A PC game about plugging springs to stop erosion (with SensitiveCube).

Unreal EngineProject ManagementGame
Zepping Maguro

Zepping Maguro

Created a VR music video themed around tuna fishing.

VRSTYLYMusicUnity
Led Matrix with IoT and VR

Led Matrix with IoT and VR

Doodling in VR updates an 8x8 LED matrix at home in real time!

STYLYIoTMQTTUnity
Luminaries

Luminaries

A game that won 1st place at the 2nd Looking Glass hackathon!

Looking GlassAzure KinectUnityGame
Kumano Shrine

Kumano Shrine

3D-scanned an entire shrine; won the top prize at xR Tech Nagoya #11.

STYLYVRChatBlenderPhotogrammetryUnity
Goldfish circling TOWER

Goldfish circling TOWER

An urban AR artwork that makes goldfish circle towers across Japan.

ARSTYLYUnity
Masscat Follows Ball

Masscat Follows Ball

Glasses-free 3D app to play with Masscat (Looking Glass Library).

Looking GlassUnityGame
Summoning Eiichi Shibusawa

Summoning Eiichi Shibusawa

Summon Eiichi Shibusawa using Japan's new banknote as a catalyst!

ARSTYLYUnity
Deer Cracker

Deer Cracker

Created a 3D model of a deer cracker! Shikanoko!

BOOTHHoudiniSubstance Painter
Favorite Goggles Presentation Dragon

Favorite Goggles Presentation Dragon

Presenting my favorite goggles!

ARSTYLYUnity
Bansho-ji White Dragon AR

Bansho-ji White Dragon AR

An AR piece themed on the white dragon of Bansho-ji in Osu Shopping Street!

ARSTYLYUnity
Manneken Pis AR

Manneken Pis AR

An urban AR work set at the Manneken Pis in front of Nagoya Mitsukoshi.

ARSTYLYUnity
Zundamon BOT

Zundamon BOT

Chat with Zundamon on a glasses-free 3D display.

UnityLooking GlassChatGPTOpen AIVOICEVOX
Fresh Fish Segur @ VKet

Fresh Fish Segur @ VKet

A VRChat shop selling photogrammetry fish 3D models. Exhibited at 5 VKet editions since VKet4 (2020).

VRChatPhotogrammetryUnity
Assorted Dried Fish

Assorted Dried Fish

3D data of boxed dried fish, available for sale! Exhibited at VKet5.

BOOTHBlenderPhotogrammetry
Vannamei Shrimp

Vannamei Shrimp

3D data of vannamei shrimp, now on sale! Exhibited at VKet5.

BOOTHBlenderPhotogrammetry
Red Shrimp

Red Shrimp

3D data of red shrimp, sold on BOOTH and exhibited at VKet5.

BOOTHBlenderPhotogrammetry
Spring Summer Fall Winter

Spring Summer Fall Winter

A submission to Cluster GAMEJAM 2020 in SUMMER.

ClusterUnityGame
Heap of Sardines

Heap of Sardines

3D data of a heap of sardines, sold on BOOTH and shown at VKet4.

BOOTHBlenderPhotogrammetry
Assorted Sashimi

Assorted Sashimi

3D data of assorted sashimi, available on BOOTH.

BOOTHBlenderPhotogrammetry
Tsuki no Hana

Tsuki no Hana

A game developed at Global Game Jam 2020.

Looking GlassUnityGame
Masscat vs Maguro

Masscat vs Maguro

Depicted the fierce battle between Ms. Masscat and Mr. Maguro in VR.

VRSTYLYMusicUnity
Ramen Segur

Ramen Segur

VR ramen stall submitted to STYLY Photogrammetry Awards.

VRSTYLYPhotogrammetryUnity
Ice Cream Particle Live

Ice Cream Particle Live

My first particle live piece created at the STYLY ParticleLive Workshop.

VRSTYLYMusicUnity
yaml-scraper

yaml-scraper

A Node.js library for slimming down YAML files.

JavaScriptAWSnpmOpen APIWeb
swagger-scraper

swagger-scraper

A Node.js library for slimming down Swagger files.

JavaScriptAWSnpmOpen APIWeb
Girls in the Box

Girls in the Box

A game built at a Looking Glass hackathon.

Looking GlassLeap MotionUnityGame
Masscat Follows Hand

Masscat Follows Hand

App to control the Looking Glass camera with Leap Motion.

Looking GlassLeap MotionUnityGame
VRoid Hub

VRoid Hub

Creating and publishing avatars for VR.

AvatarVRMVRoid
swagger-rm-example

swagger-rm-example

Node.js library to process Swagger for API Gateway.

JavaScriptAWSnpmOpen APIWeb
Akari Language

Akari Language

Created my own programming language, Akari.

GemRubyBrainfxckVTuber