
AR System Development — SUPER GT / AIR RACE X
AIR RACE X
AIR RACE X Official Post
A post from the AIR RACE X official account (@airrace_x).
What is AIR RACE X?
AIR RACE X is a new kind of air race that uses real flight data to recreate races between pilots from around the world in AR. Rather than gathering in one place, each pilot flies from their own location, and their data is composited together to generate race footage that looks as if they are competing simultaneously. This allows for a thrilling aerial race experience while maintaining safety.
Technologies
AR / Unity / Shader
Streaming Infrastructure / API
Infrastructure / Tools
Live Event
SUPER GT — High-Speed AR Live Deployment

Participated in a live demonstration synchronizing AR with actual aircraft in real-time at a SUPER GT event. AR elements such as pylons and aircraft ghosts were composited onto footage captured with professional cameras, and output to large venue screens and live streams. Through this effort, we validated and established the technical foundation leading to AIR RACE X (Phase 2).
Responsibilities & Technical Challenges
Distance-Based Fade Shader Design
Challenge
Technical Approach
- Implemented an HLSL shader that adjusts transparency and color tone based on camera distance, reproducing aerial perspective
- Achieved stable AR compositing even for subjects flying hundreds to thousands of meters away
- Tuned for both visibility and natural appearance on large screens and streamed footage
On-Site AR Filming & Field Operations
Challenge
Technical Approach
- Mounted and adjusted gyro sensor equipment on broadcast cameras for stable acquisition of camera orientation data
- Moved between multiple filming points across a race venue spanning over 4 km, handling setup, calibration, and operation
- Coordinated with a filming team including camera operators met for the first time on-site, responding on the fly to ensure a successful live shoot and broadcast
Outcomes
- Achieved real-time synchronization between high-speed aircraft and AR elements at an outdoor live event
- Realized AR effects using aircraft ghosts (visualization of past flight data) and pylon representations
- Event footage was broadcast on large venue screens and distributed via live streaming
- Distance-based shader technology was carried forward to AIR RACE X (Phase 2)
AIR RACE X
Responsibilities & Technical Challenges
AR Streaming Infrastructure Design & Implementation
Challenge
Technical Approach
- Designed an intermediate layer to convert raw sensor data (position, velocity, acceleration, orientation) into AR rendering format
- Defined a timeline structure for gate crossings, penalties, and time measurement, with data design aligned to rendering requirements
- Built a data transformation layer in TypeScript (Node.js) with an intermediate format to absorb spec changes
- Designed synchronized delivery for 50 simultaneous HMD connections aligned with venue audio
Cross-team Interface Design
Challenge
Technical Approach
- Organized and documented data specifications; led interface design with overseas teams (sensor / WebAPI)
- Built extensible transformation processing to handle per-event variations in sensor specs and presentation requirements
- Unified data specifications across multinational teams and standardized the collaboration flow
AR Rendering & Device Support
Challenge
Technical Approach
- Designed and validated outdoor city-scale AR using VPS and PLATEAU
- Optimized performance for stable operation on PICO devices
- Designed Unity-side reception and rendering to synchronize with streamed data
Outcomes
- This project won the Pioneer Award at the Sports Innovation Studio Contest
- Built a streaming infrastructure that has been in continuous use across the 2023–2025 competitions
- Unified data specifications across multinational teams and standardized the collaboration flow

